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Check out Jeff Kindler's Dragon's Lair Project

 
Dragon's Lair: A Laserdisc Nightmare


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It's a bit unfair to call Cinematronics' 1983 game Dragon's Lair a flop. The game was immensely popular during the early '80s. However, a popular game can still be a flop in terms of gameplay. Dragon's Lair's popularity wasn't due to the game so much as to the innovative technology behind it. A laserdisc was used to add movie-quality animation to the game. Players were captivated by the remarkable animation, which was produced by former Disney animator Don Bluth. It might be more accurate to describe Dragon's Lair as a fad, not a flop.

The game's downfall was its near-total lack of gameplay. The player didn't really control the game; rather, the game controlled the player. Dirk the Daring, the animated hero, combs Singe the Dragon's castle in search of Princess Daphne. Players were required to push the joystick and press the sword button in the proper sequence at the proper time in order to advance to the next scene. Success at Dragon's Lair was a matter of simply memorizing the patterns necessary to complete each scene; once all the scenes were complete, there was no reason to play the game again (except to impress other arcade zombies). Once mastered, Dragon's Lair could be finished in about 10 minutes.

The downfall of Dragon's Lair was its near-total lack of gameplay.

Another problem was the technology at the time of the game's release. In 1983, Dragon's Lair arcade games were both expensive and unstable. The average arcade owner could rarely afford more than one or two units, and those units were often in need of repair. So, Dragon's Lair's lack of availability to gamers helped bury the already sinking game.

The popularity of Dragon's Lair soared quickly but faded almost as abruptly. Subsequent and similar games, such as Dragon's Lair II: Time Warp, Space Ace, and Cliff Hanger, were produced, but they never garnered gamers' attention like the original.


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